Making pollution masks fun for kids

Fine particle pollution is Seoul is dangerous to health, especially for growing children, but most kids don’t wear masks, because they don’t like them and they don’t really understand the threat. To overcome this, the Peekaboo Mask was created to make masks relevant to Korean kids. Masks designed with fun characters on them, which transform as kids breathe, created a playful, interactive experience that raised the perceived value of mask wearing through the lens of what resonates with kids.

To get kids interested in the masks, kid-sized mask vending machines with digital displays told the story of the dangers of dust pollution with animated emoji characters, using real-time pollution data. On days when pollution was severe, animated videos addressed kids passing by about the dangers of dust. On less dangerous days, the machine stayed quiet until interacted with.

A pilot program showed promise: “According to the agency, over 300 children interacted with the digital vending machine, and 90% of them understood the importance of wearing masks on a ‘bad dust days’. Meanwhile, 88% didn’t want to take off their Peekaboo Masks.” –Contagious

Why it’s hot:

– Project addressed the audience where they were in the real world, integrated with digital storytelling modeling good behavior, which jumped into the physical world with interactive masks allowing kids to join the story and play out the designed experience.

– Seemingly human-centered design from the start (integrated throughout objects, digital interfaces, delivery, and an awareness ad campaign) made a previously irrelevant subject relevant to the target audience in a way that felt seamless to their routine. This ultimately changed perception and behavior.

– Real-time data informed the way machines interacted with people, giving kids approachable information on their health at the moment of “sale”, delivering the product when they’re most engaged.

Source: Contagious