Inclusivity in VR

We talk about inclusive design for websites and apps, and accessibility for VR is now being addressed as well.

Here are two examples from the Association for Computing Machinery’s CHI Conference on Human Factors in Computing Systems last week:

  • Video chat for deaf people on Hololens: group video chats can be difficult for people who are hard of hearing. The solution was to create an AR based speech recognition software that features a speech bubble on the video chat. This tested better than traditional captioning.
  • Haptic Cane for VR: Microsoft Research project called a Canetroller allows blind or low vision people to navigate the virtual world. This allows users to navigate a virtual room without visual cues. This also would be a good option to help train people on using mobility canes before going out in the real world.

 

Why It’s Hot: We are the point where accessibility is being considered for emerging technologies.