An assistant professor at the University of British Columbia with a specialty in consumer behavior found that people shop differently on touchscreen devices than they do on their desktop PCs.
On phones, people are more likely to spend money on indulgent, hedonistic things, like movie tickets and dining out. And on PCs, people prioritize more practical, utilitarian things, like furniture and haircuts.
“The touchscreen has an easy-to-use interface that puts you into an experiential thinking style. When you’re in an experiential thinking mode, you crave excitement, a different experience,” says the professor. “When you’re on the desktop, with all the work emails, that interface puts you into a rational thinking style. While you’re in a rational thinking style, when you assess a product, you’ll look for something with functionality and specific uses.”
Why it’s hot: Should brands or retailers place products differently according to the screen?
Remote Year is a work and travel program that takes people who’re looking for personal and professional growth on a year-long journey to work, travel, and live in 12 different cities throughout the world.
Participants are called “Remotes.” They will live and work in a different city around the globe each month. The program costs $27,000 with a $5,000 down payment followed by a monthly payment of $2,000 for the first 11 months. The costs include co-working spaces, accommodation, transportation, planned events and activities.
Why it’s hot: To millennials, every experience is a self investment. They are willing to invest their money and time into experiences that help them grow.
Two Columbia University architecture students designed a light weight solar lantern to assist post-earthquake relief efforts in Haiti, bringing light to dangerous conditions at night in the tent cities. Because the product is rooted in human needs, it is now also used by hikers, backpackers and emergency workers.
Why it’s hot: they built a product and business based on a simple, basic human need that’s often forgotten by many – light.
Google Glass is back, and this time it’s not the ultimate example of overhyped wearable technology. Rather, its revival demonstrates how Silicon Valley’s innovations can have applications that their creators might never have envisioned.
Google Glass’ second chance? The factory floor. It turned out that industrial companies were using the innovation to boost the productivity of workers performing complex manual tasks: It could show step-by step instructions, help choose the right tools, photograph and report quality problems. In some cases, companies actually hired third-party software developers to adapt it for their purposes. Responding to demand from these initially unwanted customers, Google has created the Enterprise Edition, a much-improved version that can be fixed to specially made frames (so safety glasses can be fitted with it, too), has better connectivity and longer battery life.
Below video shows a GE Renewables technician compares first time use of smart glasses powered with Skylight software platform by Upskill against current process for completing wiring insertions for a wind turbine. The technician sees an immediate 34.5% productivity improvement.
Why it’s hot: start narrow and go to the mass market when customers start thinking of household uses.
Volvo recently announced that starting in 2019, all of the new models it produces will be electric or hybrid. The move makes Volvo the first traditional automaker to set a date to phase out cars powered only by internal combustion engines.
Gaming videos are a head-scratcher. Why watch someone play when you could just … play? To find out, we asked gamers directly. This new research uncovers four key reasons people watch gaming content. For brands marketing to gamers, knowing these motivations can enable more meaningful connections.
1. For the community—to be part of something larger than oneself
2. For the inclusion—to feel accepted
3. For the fun of it—to escape
4. For the desire to improve—to learn new skills
Why It’s Hot: The implications for brands are real. Gamers are a highly influential audience with major purchasing power. But to truly connect requires knowing a bit more about why people are tuning into game-related video content.
It doesn’t take a political science degree to know that civic discourse in the U.S. is strained. As tensions wear on, brands are entering conversations they might’ve shunned in the past. But how do they ensure their statements and actions ring true?
Ben Jones, creative director at Google, recently spoke with agency and content leaders in a panel conversation at a SXSW conference to unpack how socially conscious brands can take a stand—and remain standing—through a fraught period.
Why It’s Hot: More and more consumers expect brands to be socially conscious and to have a perspective that causes the safe space to disappear. Taking a stand requires genuine and authentic brand actions. Owning the actions is more important than making the statement.
Via asked riders to share their ideas and insights to improve the experience. The fist thing they’re implementing is to make all rides to the airport ViaExpress, which means once someone hops on board, the driver will never make more than one additional pickup. He’ll also take the fastest route he can find.
When YouTube introduced bumper ads in 2016, brands, agencies and filmmakers were skeptical about cutting 30 and 15 sec videos down to 6 seconds. So YouTube challenged agency creatives and filmmakers to tell a video story in 6 seconds. Turns out that it is possible to create memorable storytelling in just 6 seconds.