The Void is known for making “Hyper-Reality” experiences, much more involved than your standard VR experience. The Ghostbusters experience they have in NYC (Which i still haven’t gone to but totes want to if anyone wants to make the field trip) involves users actually physically walking around a plywood maze while wearing HTC Vives, haptic feedback vests, and unique controllers to fully immerse users in the experience. They also have environmental effects like changes in temperature, fans to simulate windy areas, furniture and other props for users to touch and feel like what they see in VR is really there in front of them.
Ghostbusters VR Experience for Reference:
Why It’s Hot:
The Void was a startup not that long ago with big dreams that seemed impossible, now they have 4 successful location-based VR experiences in 4 major cities and opening a new one at the holy grail of experiences, Disney.
They seem to be the leaders now in this Location-Based VR experiences.
Great reference when create completely immersive VR experiences for users.
A game studio, Trixi Studios, posted a music video made with AR.
The studio used Apple’s new ARKit technology to create the music video. ARKit is a tool that allows developers to create AR mobile apps like this one more easily. It will be officially releasing in September and be supported on iOS 11 devices.
Why it’s Hot:
Great execution of AR technology
Currently a big hype around AR mobile apps with the release of ARKit coming up
Come Out & Play is an annual festival of street games that turns New York City & San Francisco into a giant playground. They provide a forum for new types of public games and play by bringing together players eager to interact with the world around them and designers producing innovative new games and experiences.
Over the years, thousands of players have gathered to play dozens of city-wide games. Players raced through the night in a city-wide game of zombie tag. Friends faced off in life-sized Pong using only their ears to “hear” the ball. (Papier-mache) pigeons were pummeled with wiffleball bats. Bicyclists armed with spray chalk and stencils competed to claim and build bike lanes. Strangers worked together to build and race blindly through labyrinths as part of a ancient lost sport. Payphones produced points, and Tompkins Square Park became a putt-putt course.
I’ve attended the festival twice. One of my favorite games, Spaghetti Standoff, involves players protecting a piece of uncooked spaghetti while trying to break their opponents’. Another was a real life version of Angry Birds where players used a giant sling shot and stuffed angry birds to knock down stuffed pigs in cardboard/plastic castles. The game where you had to put Sorry pieces on a spinning vinyl record was so stressful. There’s something magical about playing a game with or against other people in person that is just impossible to accomplish over a digital space.
Why it’s Hot:
It’s interesting to see the different challenges and solutions game designers have when designing games for an outdoor space instead of digital
Google released Blocks, a VR application that allows users to create 3D assets while immersed in a VR environment themselves.
“Blocks lets you easily create 3D objects in virtual reality, no matter your modeling experience. Using six simple tools, you can bring your applications to life, create a volumetric masterpiece, or simply let your imagination run wild.
Get inspired by others’ creations or publish your own to inspire the world around you. No matter your modeling experience, you’ll create beautiful 3D objects in no time.”
Tapjoy (one of the largest mobile gaming advertising networks) released a report this week showing how mobile gamers interact and think about mobile ads that appear in gaming apps. The findings aren’t that surprising but a good reminder of best practices when working in this medium/with this audience.
Consumers prefer rewarded video ads over interstitial by a 4-to-1 margin
More than half of users are “very likely” to engage with rewarded ads
More than half of US consumers prefer freemium apps with rewarded ads over paid apps or traditional ad-supported apps
Watching videos is a consumer’s favorite way to earn in-app rewards, preferred by at least 6X over any other type of rewarded advertising offer
Humorous videos are the best way to get attention; ads featuring Sex Appeal or Famous Celebrities are among the worst ways
Ads for Movies & Entertainment are the most popular category, followed by ads for Food & Restaurants, Retailers, Fitness & Healthcare, and Local Services, respectively
Play NYC, New York City’s first dedicated gaming convention, will be taking place in August. If you want to see some great local indie games and how they integrate reward ads in different innovative ways definitely come grab a ticket. There’s a lot of interesting gamification growth hacking to be learned! +I might have a booth for a game or two that I’ve been working on 😉
Everything is a game that launched recently that successfully creates an interactive sandbox experience that lets players explore and find meaning in their actions.
The game allows users to take control of a random… thing. They can move around, scale, multiple, and dance. Once they want to be something else, they easily just point a cursor at it and now can control the new thing. They can grow up to the size of the entire universe, or become as small as atoms and particles. As they explore, clips from an Alan Watts speech play explaining the spiritual connection between all things in the universe.
“An extravagantly successful project… it is the rare game that may push you to want to lead a better life.” – Washington Post
They did have a bit of a backlash when they went on sale and Steam users got this notification 🙂
Why it’s Hot:
The developers really nailed down the UX/Game Design of allowing the player to explore and change the world with very few limitations (compared to No Man’s Sky which has many negative reviews)
Games that try to have more meaning generally aren’t as successful as this game has become
Why it’s hot: Our designers will soon be replaced by robots.
ALSO! TechDay, an expo of 600-ish disruptive NYC startups, is on Tuesday at Pier 84 from 10am to 5pm. It’s free but you have to register on the site first! A few of us will be going be going around 3pm if you want to join then or go on your own earlier in the day. It’ll be a good source for some local hotsauce 😉
The travel agency H.I.S. Co. opened the Henn na Hotel this week near the Tokyo Disney Resort in Urayasu. The name comes from a play on the Japanese word for strange, and the hotel certainly doesn’t disappoint in that respect.
The Urayasu hotel is not the first robot dinosaur establishment to open in Japan, however. The same company opened a similar hotel in Sasebo, Nagasaki, in 2015. The original hotel was recognized as the first “robot-staffed” hotel in the world by Guinness World Records. A third hotel is planned to be opened in central Japan this summer.
You can watch a BBC review of their first hotel here:
Their new hotel features a robotic aquarium along with some more dinos:
X-Box One had an update recently where users can remap the buttons from one controller to be played on two controllers. This allows players that are new to gaming to join more experienced ones playing games. This Extra Credits video explains the feature and its perks.
Why it’s Hot:
Audience of people that like to watch games but not play, this gives them a great way to get a taste of the interactive aspects of the products
A family mode could be easily added into games so parents can play with their kids
Game industry has a big issue with accessibility, this allows people that can’t play a game on one controller remap them to something that works for them
No extra work for game developers, feature is right on X-Box and works across all games
Could add a whole new genre of Let’s Play channels or e-sports. For example, a competition where 2 people control 1 character in a game
This article does a great job at showing the importance of different elements on an app’s store page.
It goes into the differences between the two store.
Shows different layout options that change what content ends up above the fold.
And goes into detailed and sometimes surprising stats.
“60% of visitors decide to install or leave without ever engaging with the page. In other words, these visitors are only exposed to the creative that appears “above the fold”, and their first and only action is either tapping the install button or leaving the page altogether.”
Why it’s Hot:
App Store Optimization (ASO) is a crucial part for an app’s success. We need to keep all these things in mind when laying out the store pages on the app store.